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- A FORK IN THE TALE
-
- Walkthrough by CRASH
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-
- Another interactive adventure game with an attitude. But this time, they
- make something different. With a blend of humor and nice piece of the
- action, the game came with a strong gameplay. It's hard to tell the exact
- way to solve this game 'cause there are lots and lots of different path to
- take, but I try not to spoil everything. So I only give you the main
- action. You can try several action on your own. And ..... don't read this
- if you play in Basic or Competitor mode, 'cause maybe you're not worth it
- after all !!! Use this in HERO mode. So with all the fun waiting in front
- of you, here is the hints :
-
- TABLE OF CONTENTS
-
- * Disc One : Get an Explanation
- * Disc Two : The Blacksmith
- * Disc Three : Save Natanya
- * Disc Four : Arisar's Secret
- * Disc Five : Arisar's Stronghold
-
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-
- DISC ONE : Get an Explanation
-
- You start at the hospital. At the first time, just try to stay put, don't
- follow the girl. After the shoot out begin, look around you and remember
- the face of the guys with sunglasses. Then on the second time, follow the
- girl. When the shoot out begin, help the girl and punch the attacker.
- Memorize the girl and the band. This time you'll be sent to another world.
-
- Memorize the beach. After swimming to the shore, recall your memory and
- think about about the woman. Follow her to the dune. Turn to the beach, and
- try to pass the horsemen. Then follow her to the bush. Say your thanks to
- her and learn the way to gratitude. Recall your memory and ask her
- everything until the icons turn to grey. Then follow her around the bushes
- while try to knock down all of your chaser. Try to knock down 3 of them now
- ( look at the scoring points ). If you do this right, you'll arrived in the
- castle safely. But if you don't, you'll be captured and sent to the dungeon
- and do the scene again before you can continue.
-
- Anyway in the castle, go to the left of the main door. Open the door to the
- right. It's the dungeon. Talk to the ugly wizard inside, learn about who he
- is. Then he'll ask you to investigate the lab ( It's the first door on the
- left wall, to the right of the main door ). Open the door ( notice : if
- there's something behind a door, it should be a square icon that appears
- not the circle ). Memorize the man on the right table. That's the dude from
- the hospital. Go back to the dungeon and tell the wizard about the lab ( a
- key icon will appear with a symbol of a lab tube. There should be 5 symbols
- later on on this key ). Now, the wizard should open a magic map. You can go
- either to the beach or to the forest. You'll meet the woman in both of the
- places.
-
- This time follow her to the bushes and watch the Amalions pass by. Push
- that branches aside to look clearly at them. Hmmm... nice fur bikini !!!
- Continue the journey and knock down one more chaser this time. If you do
- this right, you'll arrive again in the castle. Go see the wizard in the
- dungeon again. Learn about where you are now. This time he'll ask you to
- find out about king's plan. Now, enter the main door to the building. Go
- straight to the war room. Peep through the keyhole. Listen carefully about
- the plan. The king wants to destroy the Amalions and burns down the forest.
- Go back to the corridor and go straight to the dungeon. Tell the wizard
- about this plan. Again, the magic map will appear.
-
- Pick any place you want, you'll meet the mysterious woman again. Follow her
- to the bushes. Knock down another chaser. Get back to the wizard. Now, ask
- him why he is captured. This time he wants you to find the king. When you
- reach the front door, turn away and go to the garden. Stay near the
- terrace. Listen the conversation. Keep on staying for the second time.
- Listen to the conversation between the king and Arisar, his advisor. Report
- about this to the wizard. Go back to forest. This time you can recall your
- memory and ask all of them to the mysterious woman. Memorize when she tells
- you about her father and the other world. Ask her about it. She'll tell you
- her name : Naranya, then move on. Knock down another chaser, then go back
- to the wizard in the dungeon.
-
- This time, he wants you to find Arisar. Go to the main building. Climb the
- stair to the second floor. Peep through the keyhole again. Listen
- carefully, Arisar wants to kill you !!! Report this to the wizard, and
- return to the forest. Knock down another chaser, one more to beat. Back to
- the castle, visit the wizard again. Then go to the main building. This time
- climb to the third floor. Peep through the keyhole. Listen carefully about
- the king's evil deed. Report this to the wizard, and use the magic map.
- Push on all holes ( there should be 4 of them ) to make the map appears. Go
- back to the forest. Knock down the last chaser. Now, the day should turn to
- night. Approach the campfire and solve the pattern puzzle. This kind of
- puzzle is generated randomly. So, the best way to solve this puzzle is to
- watch closely to the pattern. Move your hand cursor to the right, left, up
- or bottom. When your move is right, the picture will became more clearly.
- Keep on finding the right pattern until all of the picture became visible
- and the pattern will show up.
-
- Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll help
- you. Choose : I know you, How ( remember about "Here and there" ), I'm
- dead, then recall your memory and ask him everything. the power and care
- icon will appear. He'll tell you to find Hyphastian, the blacksmith. Then
- suddenly there's an ambush by the king's men. Follow Naranya to the forest
- and offer her help. Meet Lumaseed, the fairy. Learn about his magic item's
- pattern. This is the same as pattern puzzle. They generate it randomly, so
- move your cursor until the picture of circular thing became visible. If you
- guess it right, in the end there should be a pattern appears. Then take a
- rest.
-
- Back to TOP
-
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-
- DISC TWO : The Blacksmith
-
- When the morning arise, follow Naranya to the forest. Click on the floating
- square icon to look at the Amalions tribes. Then continue your journey with
- Naranya passing the small volcanoe to the blacksmith. Note : you can get a
- combat practice by turn away from Neranya. If you do that, you'll be
- captured by the Amalions. Remember Seshara's face ( the leader of the
- Amalions ) and then fight Geebo, Arisar's man, in a duel to death. Beat him
- 3 times, then you'll be free again. Ok, now knock on Hyphastian's door.
- Hmmm.... no answer. Get inside. Watch that strange device like an arrow.
- When Hyphastian come in, try to avoid his beating until the right time,
- then grab his stick. He'll be knocked down. Operate that strange machine.
- Notice that strange lamp sequence at the begining of each term ( there's
- should be 3 terms in total, first : 1 star, 3 star, and the last is 5 star
- ). Follow the sequence by pressing the button on the panel. After you do it
- right, you'll be thrown to another dimension.
-
- First, activate your Entrophy Tracker with the pattern you have learned
- earlier. And everytime your Tracker lost its power, move your cursor and do
- that pattern again. This is one ridiculous puzzle, there's no clue on it.
- Just pure luck. The best way to guess the right hole to enter is to keep on
- choosing at the same hole all the time. Click on the hole to enter. In the
- final try, you'll see a wall without hole on it. Just click on the right
- side, then duck 3 times at the horizontal bone. Quickly enter the cave on
- the right. It will end this puzzle sequence. Good luck for it !!!!
-
- You'll be back at Hyphastian's house. Help Naranyan. Memorize Sorena,
- Hyphastian's wife. After the talking ( memorize Cage and Conlin ), go
- outside and talk to Naranya. Recall your memory and ask her about Conlin,
- and the other choice after that ( Remember to ask about Hyphastian in the
- last order ). Go back inside and ask Hyphastian to open your band. Memorize
- the name. Hmmmm.... not working, you'll meet Mersham after the hospital
- sequence. He'll send you back to the ocean. This kind of puzzle is easy.
- Just follow the fish's movement BUT beware, everytime you hear a strange
- noise go to the opposite direction of the fish's movement. After guessing
- the right direction, you'll see a turtle. Approach it. In the end, you'll
- arrive at the beach. This time don't run when the king's man chasing you (
- This is for the bonus sequence in Hero's mode ).
-
- They'll bring you to meet the king and Cage. Then they'll captured you in
- the dungeon. OK, let's explore the castle one more time until you've
- collect the 5 icons on the key again. First, the wizard will ask you to go
- to the lab. Go there and talk to Conlin. Notice that he's working with an
- old manuscript. Ask him about the code. Leave when the other scientist
- notice you. Report this to the wizard. Then use the magic map to go to the
- forest or the Amolians camp. Just don't run again when the king's men after
- you.
-
- Back to the wizard. Now he asks you to find the king. Go to the garden,
- you'll meet the king near the fountain. Listen for his conversation with
- Cage. Hmmm.... the king wants to eliminate Conlin. Report this to the
- wizard. Then again choose forest or Amalions camp. Get captured one more
- time and go back to the wizard. This time go inside the main building.
- Climb the stair to the second floor. Peep through the keyhole. Hmmm......
- Arisar has a daughter. He is loosing her somewhere in the island. Report
- this to the wizard. Do the same thing abouth the map and return to the
- wizard. Now go back to the garden and listen to the conversation between
- the soldiers. They plan to make a rebellion. Report this to the wizard. And
- for the last time do the sequence with the magic map again. Back to the
- wizard. And go to the war room in the main building. Peep through the
- keyhole. Listen to Arisar's plan on chasing Naranya. Report back to the
- wizard. OK, that's for the bonus sequence.
-
- Use the magic map and push the 4 holes to make it appears. Then choose the
- small volcano. Go back to the blacksmith house. Choose this conversation in
- order : Call him, Sarcastic, Will it hurt ?, What, Why, How Long, OK,
- Refuse, and finally Angry. The option for recall memory should appears. Ask
- him about everything. When you finally ask him about the True Power, he'll
- get up and change to another person. Wow... Is it some kind of magic ???
- He'll tell you to find the inn. Get out and talk to Sorena about it and
- received the Dragon Staff. Click on it to get it. Learn the pattern to
- recharge the staff from your old friend, Lumaseed the fairy. Memorize it.
-
- Now prepare for this hard and long battle with the Amalions. Use the Dragon
- Staff to block any attack from the Amalions and the king's man. Every 6
- block, you should re-charge your staff. The star points will raise up if
- you can guess the direction of a strange girl who is running in the forest
- ( usually she'll appear every 4-6 succesful blocks ). And sometime near the
- end of this puzzle, you'll have to use the other magic device ( the
- Entrophy Tracker ) to locate the girl in the forest. Use the device on any
- bush movement that appear. Look carefully and you can notice the movement.
- Hint : the movement is usually appear in the middle of 2 trees. You'll have
- to do this 3 times. After the last guess, you'll arrive in the inn.
-
- Back to TOP
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- DISC THREE : Save Natanya
-
- This is an easy task, but full of movies clips beside the main story. So if
- you want to see lots of clips, just try it yourself. Anyway, follow the
- strange girl to the inn. Talk to Elusia, the mother inn ( Bates motel ????
- ). Grab your staff anytime she wants to keep it. Choose this option : Other
- guess, Why, Flatter ( his daughter with the diner ), Lie (to make her
- happy), See guest and Guest ( on the bottom line, don't be distracted by
- her, just keep on asking for the other guess ). After you points indicator
- reachs its maximum points, go straight to the stair. Use your staff to
- block any movement from Elusia and his daughters. Don't talk to them, just
- prepare your staff. Do this 5 times and they will give up. Choose to meet
- the guest upstair or just recall your memory and choose "Help". Anyway,
- you'll pass the test that Elusia gives to you. Talk to Naranya. Use your
- Entrophy Tracker to save her. Receive another magic items from Elusia. It's
- the Salas Sphere. Learn the pattern to recharge it from your friend,
- Lumaseed. Then follow Naranya to the castle.
-
- Note : Should you try to choose different path and loose your staff, just
- try to find it in the wood. Locate the girl with staff with your Tracker.
- Then follow the girl WITH THE STAFF to raise your point indicator. You'll
- get it back in no time. Should you be caught by the king's man, try to
- distract them when they want to hang you. But if they bury you, say goodbye
- .......
-
- Back to TOP
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- DISC FOUR : Arisar's Secret
-
- Watch out !!!! The Amalions have captured Naranya. Stay put to save her.
- Use the Dragon Staff or The Salas Sphere on the Amalions to block their
- attack. You'll be knocked down by them. Now, here it is. The chasing
- sequence again. This time, there's a combination between blocking,
- detecting and calming. Block any attack from Amalions with your Dragon
- Staff. When you see someone with a white robe, just hide or run away. He is
- Arisar. When you see a fire attack, use the Salas Sphere on its source.
- Then use the Tracker to track where the Amalions are. Anyway, after raising
- your score indicator to 2 stars, you should be at the castle. Get inside to
- the dungeon and talk to the wizard. He wants you to check out the lab. Go
- to the lab and watch that Arisar's has known Conlin secret. Now he captures
- him. Report this to the wizard. Use the magic map to go back to the forest.
-
- If you see that pattern puzzle again, just find the pattern. If you see
- someone with white robe and there's Mersham icon appear, approach him.
- Mersham will tell you to use the Salas Sphere when dealing with the
- Amalions. Raise your score indicator again to 3 stars, then you should be
- back at the castle. Go to the dungeon and talk to the wizard. He asks you
- to find Conlin. Now, go to the dungeon. Conlin should be there. Talk with
- him. Then report this to the wizard. Travel back to the forest. Raise
- another point, and you should arrive at the Amalions camp. Talk to them,
- but remember DON'T manipulate, flirt, or cheat them. Just keep on saying
- that you want to meet Naranya. Finally they will bring her to you. But
- she's been hypnotized. She doesn't recognize you. Oh..... this is bad. You
- have to fight her now. Every 1-2 succesful blocks, the recall memory icon
- will appear. Choose these answer to gain her memories : Rendala,
- Hyphastian, Gratitude, True Power, Elusia, and Sorena. Note : sacrifice
- yourself to make her stamina raise up if you have to. This should shorten
- the fight. But you must know your limit. Don't sacrifice too much. Anyway
- DON'T make her stamina wear down, or you have to do the fight from the
- begining again.
-
- After the fight, choose : Brave, Reason, then Recall memory and choose :
- Care and Gratitude. Then you'll received the Thunderstone in replace of
- Salas Sphere. Learn the pattern from Lunacy. Heal Naranya with the Tracker.
- The leader will take you to the campfire for the dance. This is a very hard
- puzzle. I recommend you to do this in basic mode. But if you want to try in
- hero mode, just go ahead and receive your bonus scene. Anyway you have to
- click on the bottom right corner ( on that glowing things ) to solve this
- puzzle. Make the same pattern and you raise your point indicators, you miss
- the same pattern and you'll lower the indicator. So good luck. After you've
- beaten the puzzle, use the Thunderstone on the smoke to have a vision. You
- have to do this several times before the dance is over. Say goodnight to
- Naranya and prepare for the next day.
-
- On the next morning, Arisar's man will capture the Amalions. Listen to the
- conversation between Arisar and Seshara. Hmmm ..... they were married and
- had a daughter. This is interesting. Naranya then will guide you to find
- Mersham. Talk to Mersham. Click on his robe to get it. It's the Vanishment.
- Learn the pattern from Lumaseed. Suddenly Arisar's man come out and capture
- you. Naranya wants to meet you in the shell before she splits. Great,
- you're back at Arisar's stronghold.
-
- Back to TOP
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- DISC FIVE : Arisar's Stronghold
-
- The wizard will ask you to find the King. Go to the garden and listen the
- plan to eliminate Arisar. Hmmmm.... Arisar is just another puppet for the
- king. Report this to the wizard. This time she wants you to find out about
- Arisar. Go inside the main building and to the second floor. Peep through
- the keyhole. Watch how Arisar and the king have an argue. Now get back to
- the wizard. Should you get caught in this building, use the Vanishment to
- make yourself invisible. Anyway, report about this to the wizard. Then
- choose the knife picture, and click to the hole. You'll arrive in front of
- the dungeon. Get inside and meet the Amalions. Talk with her.
-
- Suddenly Geebo came in and beat you. Use the Thunderstone to make him
- sleepy. Get out and go back to the dungeon. Choose the knife picture and
- click on the hole. Now you'll arrive in front of the first floor door. Peep
- through the keyhole. Use your Vanishment before you rush in. Inside Arisar
- is gambling with Seshara's life. Help her by giving the sign to the correct
- hand. Look at Arisar's hand and notice the paper with diamond sign on it.
- Use the candle to give the sign. On each try, don't forget to recharge your
- Vanishment before giving new clues. After the third hint, suddenly your
- Vanishment loose its power. You'll be seen by Arisar's. Now he is gambling
- with your life.
-
- Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at that candles
- ??!!! Choose the appropriate hand with the lit candle. If the left candle
- lits up, choose the left hand. After 3 tries, you'll meet a new Arisar, the
- gentleman. Grab his offer, the Shell. Learn its pattern from Lumaseed. Then
- follow him on horse to meet Atum, the God of Eseveron. The secrets are
- revealed. Naranya is Arisar's daughter and Conlin is her stepfather. The
- king wants to make a bomb to destroy the universe. Suddenly the King comes
- out with Naranya in his hand. Now it is time to save the universe by
- deactivating the bomb and release Naranya.
-
- There are 4 different endings from here :
-
- * If you fail to disarm the bomb, the King and Jim Cage will rule the
- universe. The bad is taking over the world.
- * If you give the Shell to Mersham, than you'll be blown away to death
- * If you choose to make Naranya stay in her world, actually she'll come
- with you and die in your world ( or ..... May I said very very old !!!
- )
- * If you choose to make her come with you, she'll actually stay in her
- world and all turn good to everyone
-
- Anyway, here is the way to disarm the bomb. After you enter the gate, use
- the Tracker to open the way ( recharge it if it is necessary ). Click on
- the empty spot in the pathway to avoid crashing the crystals. Do this 4
- times and you'll get the bomb. Use the Shell first to open the control
- panel. Use the Tracker on the control panel ( the white thing on the top of
- the bomb ) to activate it. Then use the Thunderstone on the control panel
- to destroy it. Push the button on the top of the control panel. Move your
- cursor until the picture of flower appear on the button. Then use the
- Vanishment to destroy the bomb. Watch the ending.
-
- First you'll be sent away to the mental hospital. After several weeks,
- you'll be back on the street again. This time Naranya will meet her father,
- and a lovely girl will give you a package containing the Rendala band. Yup,
- Mersham is back ......... and GAME OVER.
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- Copyright @1997, Crash
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